(This made possible the Rush Hour expansion’s Route Query tool, which allowed you to look at every single house’s commute. And they won’t be platted with cul-de-sacs either, but with nice and neat grids. In SC4, however, every street is displayed and simulated and every house faces a street, and you can create a massive zone and the streets will be auto-platted for you. This got worse for SC2K (becoming more explicit and common even for commercial and industrial).
In past versions it was pretty clear that the “city” was very abstract – you were only building the major roads and assuming there were smaller side streets in the interior of the grid, because houses would be built that didn’t touch any roads. On the plus side, I think my mass transit division sometimes makes a profit!Īlso, SC4 radically changed the model and I think it was mostly for the better. And bus stops still take up an entire grid square. In my experience with SC4, walking distances are too small for there not to be a station every 2 or 3 blocks if you’re trying to build an urban, transit-oriented paradise.Īlso, I always have trouble figuring out where to put Industrial zones – I don’t know where urbanism says to place them, so that might be another place where the lack of mixed-use zoning fails me.Īnd there are no streetcars.